gimkit.vom/join gimkit.com Join Code
Using the instant-join feature, your students will be able to take part in your Gimkit game. They no longer need to enter their names or a game code thanks to this functionality. As soon as they visit gimkit.vom/join gimkit.com Join Code, they will automatically be added to your game.
- You need to have a class with student accounts in order to use instant-join.
- When configuring your game choices, choose your class.
- Launch your game’s hosting.
Instruct students to go to gimkit.vom/join gimkit.com Join Code. They will automatically join if they are signed in and enrolled in your class. When entering the game code, users will be asked to log in if they are not already.
gimkit.vom/join gimkit.com Join Code
How To End A Game It’s simple to end a Live Gimkit game early.
Just click the escape button in the top right corner. A half-circle with an arrow pointing to the right makes up the icon.
Greetings and welcome to KitCodes! KitCodes is a mode that encourages pupils to move around the classroom. There must be a little amount of preparation with that.
Accessible KitCodes
To print KitCodes, go here. These should be displayed all over your classroom. In order to shop, students will scan these codes.
KitCodes must be printed out and placed about your classroom in order to be played.
Devices used by students can move about the classroom (laptops, tablets, phones)
Student electronics include cameras
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How KitCodes Function
KitCodes functions similarly to standard Gimkit, but there’s a major difference: students must travel about the classroom to shop! Students won’t be able to choose which upgrade they want to buy when they enter the shop or access the powerup area. Instead, a KitCode scan will be required of them!
Students must search the entire classroom for the KitCode for the item they are purchasing. They scan that code after that.
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